A versatile, open-source package
designed for Unity, providing key functionalities
for conducting performance analysis related to
rendering.
Project Overview
Introducing the Hotspot Package, a powerful toolset
for game programmers to analyze rendering
performance and identify bottlenecks. In the world
of 3D applications and games, particularly in the
realm of virtual reality (VR), optimizing
performance is crucial. The Hotspot Package aims to
highlight areas that may hinder performance,
enabling developers to make targeted improvements
and
achieve faster results. With its comprehensive
metrics and optimization insights, this package is a
valuable asset for maximizing efficiency in game
development.
My Role
During my internship at Rhinox, I actively contributed to
optimizing a client's project by implementing
custom windows, adding features, and creating valuable tools
to the Hotspot package.
One of my notable contributions was the Rendered Material
Analysis tool. It captures a snapshot of the
camera view, retrieves visible materials and shaders, and
provides insights on occurrences and keywords for
performance optimization.
I also developed a comprehensive tool for previewing and
optimizing LOD (Level of Detail) groups. Users can
adjust parameters and automatically assign smooth LOD
transitions for improved rendering efficiency. To aid,
I created a scene view overlay displaying real-time metrics
related to LOD-groups.
Additionally, I designed a Vertex Density Heatmap feature
using custom post-processing effects. It visually
represents vertex-screen density, helping optimize resource
allocation and rendering efficiency. For this, I
also created a gradient texture generated. Any generated
gradient, can be used for the heatmap.
These contributions highlight my proficiency in optimizing
performance and developing impactful tools for
game development, demonstrating my ability to identify
optimization opportunities and enhance overall
project quality.
Key Features
I will only be mentioning the features I directly
implemented.
Through my experiences, I have gained extensive knowledge in
optimizing performance and creating impactful
tools for game development, significantly contributing to my
growth as a developer. Additionally, I had the
opportunity to delve into the fascinating realm of custom
shaders, which sparked my interest and further
expanded my skill set. Furthermore, I explored various
techniques to customize the Unity Editor, including
developing custom windows, editor extenders, and utilizing
the rendering debugger, allowing for a more
tailored and efficient development environment.