CPU raytracer made for my Graphics programming course. This was made using c++ (in visual studio) and Perforce(source control). The sample project shows different types of materials and culling on the objects.
The raytracer features:
- (colored) Directional lights
- Front-face, back-face and no culling
- Lambert, phong and PBR-materials
- Usable camera, with changeable settings
- Custom mesh loading
Click here to see this project on github