Tristan wauthier

GAME AND TOOL PROGRAMMER

LOOKING FOR JOB OPPORTUNITIES

Projects

Grapple 2.0

An open source Unity package for hand tracking applications. Includes the main core component and an Interaction Toolkit. Also includes full documentation and an OpenUPM release.

Hotspot

A versatile, open-source package designed for Unity, providing key functionalities for conducting performance analysis related to rendering.

Unity XR Simulator

Open source Unity XR simulator, featuring an OpenXR and Oculus XR implementation. Released on OpenUPM.

Wave Function Collapse

A research paper on the Wave Function Collapse algorithm for level generation. This paper describes an implementation for both 2D WFC and how to extend it. Multiple adjacency constraints are added and tested for 3D space.

Wicked warehouse

A couch co-op game, made in Unity. This project was made for my Game Projects course.


Flow field pathfinding

An A* pathfinding variant, using flow fields. The agent traverse the world using steering behaviors.


Bomber Squad

A bomberman 3D remake, made in a custom c++ game engine.


Peach engine

2D game engine made for my programming course in DAE. The engine features a sample Qbert project.


Raytracer

CPU raytracer made for my Graphics programming course. Featuring multiple types of materials and object shapes.